CORX
Frequently Asked Questions

Question - If a player has only 1 cork left, does he still roll 2
dice?
Answer - Yes. He then chooses which die to use for his move.

Question - Can you move one of your corks off Center Space,
and then move another one onto it, all in the same turn?
Answer - No.

Question - If a player has more than 2 corks next to each other,
is that still a Block?
Answer - No. A Block can only consist of 2 adjacent corks.

Question - Does it require a 1 on a die in order to land on
Center Space.
Answer: No. It only requires a 1 to capture another cork that is
already resting on Center Space.

Question - Why do you turn the corks upside down after they
come off the Board?
Answer - A player who has an opportunity to end the game (by
capturing a Base or by capturing another player's last cork) has
to determine whether she has enough points to win the game.
Therefore it is important to conceal the number of points you
have by turning upside down the corks that you take off the
Board (since you only score points for corks you have captured,
not your own corks sacrificed in a capture).

Question - What is the difference between a "move" and a
"turn".
Answer - A move consists of only moving 1 cork . A turn
consists of all of moves you are allotted before the next player
gets to make a move.
Questions about the Rules
General Questions
Question - Is CORX a variation of Chinese Checkers?
Answer - No. Although some people think the game board
design resembles Chinese Checkers, there is absolutely no
connection between the two games. Rules are entirely
different.

Question - Which version of CORX do chess players
prefer?
Answer -  Master CORX is preferred by chess players
because it requires more concentration, is more challenging,
and actually has more maneuvering options than chess.

Question - Even when we are careful, the dice sometimes
role onto the game board by accident. Is there a way to
prevent that?
Answer - Yes! Place the game board on top of the box. That
raises the game nearly an inch higher than the table, so the
dice can't jump onto the board by accident. Another solution
is to role the dice in the box instead of on the table.